Thursday, March 25, 2010

New details of Ghost Recon: Future Soldier

100309_ghost_recon_future_soldier_1 Other of the qualifications commented in the reportage on shooters of the last Official PlayStation Magazine — in fact, it is the one that occupies the front — is next Ghost Recon, of which we saw the first teaser it does thing of one month.

By what it is said in the magazine, we deduce that big Tom Clancy left everything to set off in search of inspiration and returned to two or three minutes with the written script: Future Soldier will take us to Russia to face a group of ultranationalists 10 or 15 years after the events in Advanced Warfighter, this is, somewhere near 2025.

The departments of I+D of the military industry will have given us by that time layers of invisibility, shoulder pads with missile launcher, small robots of trailing and exoesqueletos for the legs that allow to take more weight and jump. On the other hand, the tactical component gives in completely, as minimally if we play alone: there will not be orders beyond which we could give across the mike in the cooperative one … and we know since the rest of players will not pay attention either.

To be renewed or to die? More casualización? Ghost Recon: Should Future Soldier be the beginning of an independent exemption? I will wait to see something more for posicionarme.

Tuesday, March 23, 2010

Rock Band 3, official announcement and it dates

rockband

Surprised, eh? It was sure that nobody, NOBODY, was imagining that EA was going to throw another delivery of his musical saga of cacharricos of plastic, for much that the son of George Harrison was saying with his face of rat and his heredity demencial. The case is that, really, there will be Rock Band 3 and this Christmas will go out in the whole world simultaneously, avoiding the joke into which the throwing of the first game turned in Spain. This way it has been announced by Philippe Dauman, big shot of Viacom:

Harmonix is developing Rock Band 3 for a world throwing this Christmas campaign! The game, that Games will be published by MTV and distributed by Electronic Arts, will introduce and revolutionize the musical genre once again, how it already did Harmonix with the Rock original Band, Rock Band 2 and The Beatles: Rock Band. Be attentive for more details!

Saturday, March 20, 2010

Sony patents let's give degradables

No, we do not speak about the demo of the new Dead or Alive, I have said that we should give degradables, not degrading. Thanks to our forum, I find out that Sony has just patented a new and interesting demo degradable model. It is a question not at all more and neither more nor less of a system that allows to deliver the entire game for then, as it is played, this one goes diminishing up to staying in nothing. Something like bottom of a PCero, but the other way round.

The system is based on the elimination of characteristics as we reach certain levels or play a number of concrete hours. Between the examples that are quoted they are from fundamental elements of the game, like personages jugables, weapon or circuits of careers, up to details like being eliminate sound effects, simplify the colors palette or trastocando the sheen. Between the possibilities that are used it would be of offering the game in physical format and that the consumers will unblock it buying a key to obtain this way the whole content.

As sample after the jump you have three images that which bandit stole insignificantly I take given of the original source: a small scheme of how does it work and two examples of how it would be applied.

In Anait also we can do let's give degraded.

In Anait also we can do let's give degraded.

Here a scheme that I do not understand.

Here a scheme that I do not understand.

Here an applied example changing the weapon of the personage into the worse, smaller and less spectacular one, and that I am sure he will make you think about penes pleasantries.

Here an applied example changing the weapon of the personage into the worse, smaller and less spectacular one, and that I am sure he will make you think about penes pleasantries.

Here applied to a game of careers, where they take from you circuits that you recover on having bought the game. Really, here there is no pleasantry.

Here applied to a game of careers, where they take from you circuits that you recover on having bought the game. Really, here there is no pleasantry.

Friday, March 19, 2010

On the stagnation of the JRPGs

estancamiento_jrpgs_1

In the end, sooner or later an article like that had to go out. It is sad to speak on a genre that so much has given to us, but it is necessary to recognize it: the Japanese RPGs are dead. Corpses. Cold meat. Kaput. Annihilated opposite to the almighty advance of the western RPGs, Lost Odyssey or Star Ocean 4 can do little against qualifications of the size of Fallout 3 or Mass Effect.

To read more»

estancamiento_jrpgs_0

In the end, sooner or later an article like that had to go out. It is sad to speak on a genre that so much has given to us, but it is necessary to recognize it: the western RPGs are dead. Corpses. Cold meat. Kaput. Annihilated opposite to the almighty advance of the Japanese RPGs, little can do Loki or Darksiders against qualifications of the size of Valkyria Chronicles or Demon's Soul.

To read more»

The JRPGs continue with the same scheme of shifts as that of decades ago: the convicted system of the Dragon Quest of the NES, an archaic memory of when the roll games were played in consoles of 8 bits. Earlier it was possible to understand that was used due to the obvious technical limitations: But now? Both in End Fantasy and in most of new exemption it keeps on using this anachronistic combat system, of course, introducing light changes and gimmicks to do that it seems innovative. Or straight without introducing them, as in the Dragon Quest.

To make this stagnation clear it is necessary only to see the deplorable state of his most emblematic sagas. Such of? Every worse delivery up to his extinction. Chrono Trigger? Deceased. End Fantasy VII? When will they extract the remake of End Fantasy VII for which so much time we go crying out? They play with our feelings. And what to say of End Fantasy? This saga is dead. And this was the first saga of JRPG that I knew. If the saga with which I discovered the Japanese roll is like that of evil: does it mean that that should look for others that have taken the relief or that are at a height of what it was that one in his climax? No: it means that the genre has died in an irremediable way and point, that one is not for virguerías of going out to prove another thing that does not go out in the Famitsu front.

And what to say about his obsession with the linearity? It is only an excuse, a way of shouting to four winds: "I design guiaburros instead of levels! I am unable to do a minimally interactive history!”. As if to sit down during hours to see animation movies or to CD be in the beginning of Gentle was an innovative way of constructing a narrative. Very much they have the JRPGs to be learned of qualifications as BioShock, capable of narrating a history as any other way cannot do it.

Then, of course, we have the big idea: the personages' cameos. Shoves to capon in each and everyone of the games of this genre up to provoking nausea, trying to scrape sales by means of such claims as “eh lad, we will never do a FFVII remake, but here you have Cloud so that you pajees a little bit”.

But the fact is that we are going to see, there is another much more serious motive for concluding that this genre is finished: it dislikes me. It repels me to personal title, which does that other aspects of the game turn out to be eclipsed by so fundamental things in a game like which it could show it to my companions of the ghetto without foreign shame giving to me. Namely when I was an adolescent with acne, all this roll of Evangelion and the anime molaba his, but we have already matured gentlemen, and what earlier was a fresh today turns out to be repetitive up to the tedium. Again feline pets with magic powers and kingdoms to which it is necessary to save of the danger? Seriously?

While Mass Effect believes a proper universe worthy of Asimov, Blue Dragoon invites you to investigate — once again — a world full of fantasy (not to confuse with “imagination“) and suspiciously similarly to Ball of Dragon, but without balls and with more dragons.

Oh, that for not speaking about the big drafts for that anybody, nobody waits. A small adventure at that in the end it is you who it looks where, it finishes with treating on having to save the world. A prediction at that, it looks you, finishes with being fulfilled. An evil one behind which it is different evil. I satiate of listening to the same history. And of playing with the same personages, skylight. Extracted photocopied stereotypes of histories of clonal anime. A mysterious and shy girl who ends up by having the key to save to the world and falls in love with the protagonist. A type emo and mysterious (it can be also a tipa) that is not the principal protagonist but that mola more than he (Hello, Vincent). An effeminate protagonist and of void personality that would not be out of tune by no means in a Thai motel. At least in the western qualifications the men look like men.

Finally: less evil that we have left the western ones to take the genre ahead and to be left of conventionalities, which if not, I do not know what would belong to us. Or was it the other way round?

The western RPGs (or WRPGs, of Western) they continue with the same scheme of battles and struggles that that of decades ago: the convicted system of Dungeons and Dragons, an archaic memory of when the roll games were played by pencil and role. Earlier it was possible to understand that was used due to the obvious technical limitations: But now? From Ultima Online even Fallout keeps on using this anachronistic combat system, of course, introducing light changes and gimmicks to do that it seems innovative like the perspective in the first person (without need of pointed, clear). Or straight without introducing them, as in the Dragon Age.

To make this stagnation clear it is necessary only to see the deplorable state of his most emblematic sagas. Deus Ex? Every worse delivery up to his extinction. Vampire: Bloodlines? Deceased. Planescape? When will they extract the remake of the Planescape for which so much time we go crying out? They play with our feelings. And what to say about Baldur's Gate? This saga is dead. And this was the first saga of WRPGs that I knew. If it her with which I discovered the western roll is like that of evil: does it mean that that should look for others that have taken the relief or that are at a height of what it was this saga in his climax? No: it means that the genre has died in an irremediable way and point, that one is not for virguerías of going out to prove another thing that does not go out in the front of Game Informer.

And what to say about his obsession with not linearity and the open worlds? It is only an excuse, a way of shouting to four winds: "I design adjust against the male prostitute bottom! I am unable to fit a difficulty curve or to do a good history, so do it you, players of trash!”. As if to refill points cards just as if we were in the cellars of Berkley's university in the 80 would be an innovative way of constructing a narrative. Very much they have the WRPGs to be learned of qualifications as Mother 3, capable of narrating a history as any other way cannot do it.

Then, of course, we have the big idea: the morality systems. Shoves to capon in each and everyone of the games of this genre up to provoking nausea, trying to show decisions taaaaan cruel like: Must we save to this kitten of the tree or kill an old woman with a baseball bat? Wow, hopes that he should read to Camus, which I do not know if I will be able to decide fellow man sews. Again, another gimmick more to conceal the stagnation and the absence of ideas under the flag of the innovation. If they want to see a good system of moral decision, which 3 observe the Person.

But the fact is that we are going to see, there is another much more serious motive for concluding that this genre is finished: it dislikes me. It repels me to personal title, which does that other aspects of the game turn out to be eclipsed by so fundamental things in a game like which it could show it to my companions of the ghetto without foreign shame giving to me. Namely when I was an adolescent with acne, all this fantasy roll style front of Manowar or Gamma Ray (if the matter was going of science fiction) molaba his, but we have already matured gentlemen, and what earlier was a fresh today turns out to be repetitive up to the tedium. Again elves and dwarfs? Seriously?

While The World Ends With You ambienta in the current Tokyo or the Person's dungeons immerses 4 to you in the psyche of diverse personages, Oblivion invites you to investigate — once again — a world full of fantasy (not to confuse with “imagination“) and suspiciously similarly to Candanchú but without telesillas and with dragons.

Oh, that for not speaking about the big drafts for that anybody, nobody waits. A cult to a kind God who finishes being evil and fanatical, but of the one that will split an authentic branch like, I do not know, the Protestantism. A prediction at that it is you who it looks, finishes with being fulfilled. A mysterious wizard entrusting a mission in a bar where — oh — old friends meet. I satiate of listening to the same history. And of playing with the same personages, skylight. Extracted photocopied stereotypes of the most clonal novels of sword and witchcraft. A hard, sarcastic tipa and with an incredible skill with the weapon that comes to be a Clint Eastwood with nipples (or the umpteenth embodiment of Lara Croft), a wizard (it can be a tipa also) of big intelligence but of doubtful morality (Hello, Raistlin) and a principal personage without any personality, that's why of that fits any thing that you decide to put in his attributes card, but filled with muscle and steroids which player of American soccer. At least in the JRPGs the women look like women.

Finally: less evil that we have left the Japanese to take the genre ahead and to be left of conventionalities, which if not, I do not know what would belong to us. Or was it the other way round?

Torrent Family Guy S08E13 Go, Stewie, Go! online

New information of Lara Croft and the Guard of Light

When on Thursday Chiconuclear was informing us about the announcement of Lara Croft and the Guard of Light, it was urging us to wait up to the GDC to know more on the new adventure of the British explorer. Fortunately we are not going to have to wait till then since in Gamespot they have had occasion to put the hands above (To The game, not to Lara) and the first images reveal us, in addition to surprising details about the last delivery of the saga for Xbox 360 and PlayStation 3.

In Lara Croft and the Guard of Light we will guide to the Countess of Abbingdon in his search of the umpteenth magic appliance that he has left for buscar1, in this case the Mirror of Smoke. In his long journey he will be accompanied by a Mayan warrior called Totec, and they will have to face to Xoxolt2, a malignant entity that escapes of the interior of the mirror with the power to control diverse creatures and spirits. He will have to live through intense shootings with living dead Indians and giant salamanders.

AnaitGames has had access to the first apprehensions of these terrible salamanders.

AnaitGames has had access to the first apprehensions of these terrible salamanders.

This new delivery brings important innovations. To start, two fundamental props of Tomb Raiders were finished: the perspective in third alone person and to walk round there. In Lara Croft and the Guard of Light the sight happens to be only and exclusively isometric giving him a touch oleskul quite curiously, as you can verify in the images hence below. On the other hand, we will be always accompanied by Totec, being able to choose between controlling him and playing doubles in any moment, or spending the adventure to us alone.

This model of cooperative game includes diverse actions that we will be able to do between the two, since every personage has his peculiarities and proper characteristics. Lara will be provided with his two mythical guns and with a hook with which it will be able from be hanging to cross ravines, up to hooking it and forming a tightrope so that Totec funambulee3. This one in turn will be able to use his spear to help Lara, fixing it in walls so that this way it could come to places to which it would turn out to be impossible to him herself. Other actions that are contemplated are the possibility of jumping on the Totec shield while it holds it in road surface or the already typical assisted jumps.

Nevertheless, it seems that in spite of promoting fully the aspect bush - bush of the game, with quite strong enemies waves, also we will have occasion to explore ruins and graves, and to solve puzzles as formerly. Of course, centred on solving them between two protagonists. I leave you with a pair of extracted images of Gamespot, where you will be able to enjoy the rest of the gallery puncturing here.

lara-croft-07

lara-croft-05

  1. Seriously: From which so many most ancient and superpowerful utensils go out? Is it that they were doing them in series o what?
  2. I hope that Sosolt should be pronounced, and not Chocholt, or it it does not go away to take seriously not even the Totec Tato.
  3. Anait warns of that probably this verb does not exist.

Thursday, March 18, 2010

Mattering (of out of the EU) goes to finish

Although this news it has not direct bearing on the video games, it affects us in an indirect way. In my case, the last time that I bought a title in a Spanish physical shop, Nintendo was still doing games, and I imagine that most of you also you will have acquired the healthy decision to matter, a few euros saved themselves. That's why, it is my duty to inform you about the tip-off that has given us a turbot reshulón. On the page 7 of the published BOE last Tuesday, it is warned about the Modification of the Law 37/1992, of December 28, about the Value-added tax.

The change that more us atañe is the one that refers to the Article 34: Imports of goods of scarce value.

There will be exempt from the Tax the imports of goods which global value does not exceed 22 euros.
They are excepted of the arranged in the previous paragraph:

1.th The alcoholic products understood in the codes NC 22.03 to 22.08 of the Customs-tariff.
2.th The perfumes and colognes.
3.th The tobacco in branch or manufactured.»

Till now, since the above mentioned article was approved in 1992, the limit was 150 euros. This supposes that for every buy that we do out of the European Union and I overcame 22 euros, include postage and packing to you, they will add to us a VAT that earlier we did not have to pay, unless the product was costing any more than 150 euros. Obviously, most of the video games have a higher price, for what we will have to pay a tariff if we acquire it in a country not belonging to the EU. Fortunately, we will always have left Paris England …

cat-robbery

The achievements of Sonic 4

logros_sonic_4

In Xbox360Achievements the list of achievements already has that we will find this summer in Sonic The Hedgehog 4: Episode I. I am going to go on from adjectives earlier or after the title, for this time.

Not at all especially showy between these 200 points, except perhaps the assertion of which Super Sonic will appear once again on having obtained seven emeralds. It is possible even that the warlike super version of the hedgehog is the personage who stays for revealing in the official place of the game. Onlooker also that thing about to accumulate 99 lives; will this be a species of New Super Mario Bros of DS or what?