Sabin made us recently happy on having told us that we would be playing to Portal 2 this Christmastime. Since it always happens with the exclusive interviews of Game Informer, it was an only one time question that someone was scanning the magazine and was offering all some tracks on how it will be this consequence. Voilà! Here you have them.
I already know that slightly more of size is lacked to be able to read the text without rubbing the screen with nariz1, but calm, I count the most important thing. Of entry, it seems that the game will develop hundreds of years in the future and the complex that we were covering during the first part will have increased of significant form. Namely that the duration of the game will be much major. In the reportage he explains himself saying that Portal was an only one test, while this second part will be a finished game.
Chell will be again the protagonist and the adorable GlaDOS will return like our principal enemy, with all his bad milk and his entertaining personality. For sample, this appointment that gathers the magazine: "You and I look alike greatly. You me put yourself to the test. I you put myself to the test. You killed me. I … oh, not, he waits. I suppose that I have not killed yet you. Well. It will be something about what to think during this next test».
Logically, we will use again the Portal Gun, which seemingly has not suffered too many changes with regard to the previous game. What yes has changed sound the mechanics of the game, which have some innovations. For example, there will be big conduits that will inhale the air. Thanks to the portals, we will be able to do that they affect to other areas and to use them to transport objects. Also we will be able to use a new type of buckets to reflect lasers and to solve puzzles or a few panels that allow us to bounce and jump in the air.
One of the most interesting points is that the game will rely on with a cooperative campaign that it will have its own history and development independent from the principal campaign. In this cooperative way we will not control Chell, but to two biped robots that you can see in the scans. One of them has a Portal Gun connected in his arm, but it does not other, so it is of hoping that each one should have a few different skills that be necessary to combine to solve the puzzles. This cooperative way will be able to be played by screen divided in console.
Certainly, it seems that the game is developing for PC and Xbox 360, but nothing is known about his possible exit in PlayStation 3. In GameStop two versions appear already with date of exit by the end of October of this year and at a price for 50 dollars the version of PC and 60 that of Xbox 360.
- Here you have some of the pages lightly major
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