Thursday, March 25, 2010

New details of Ghost Recon: Future Soldier

100309_ghost_recon_future_soldier_1 Other of the qualifications commented in the reportage on shooters of the last Official PlayStation Magazine — in fact, it is the one that occupies the front — is next Ghost Recon, of which we saw the first teaser it does thing of one month.

By what it is said in the magazine, we deduce that big Tom Clancy left everything to set off in search of inspiration and returned to two or three minutes with the written script: Future Soldier will take us to Russia to face a group of ultranationalists 10 or 15 years after the events in Advanced Warfighter, this is, somewhere near 2025.

The departments of I+D of the military industry will have given us by that time layers of invisibility, shoulder pads with missile launcher, small robots of trailing and exoesqueletos for the legs that allow to take more weight and jump. On the other hand, the tactical component gives in completely, as minimally if we play alone: there will not be orders beyond which we could give across the mike in the cooperative one … and we know since the rest of players will not pay attention either.

To be renewed or to die? More casualización? Ghost Recon: Should Future Soldier be the beginning of an independent exemption? I will wait to see something more for posicionarme.

Tuesday, March 23, 2010

Rock Band 3, official announcement and it dates

rockband

Surprised, eh? It was sure that nobody, NOBODY, was imagining that EA was going to throw another delivery of his musical saga of cacharricos of plastic, for much that the son of George Harrison was saying with his face of rat and his heredity demencial. The case is that, really, there will be Rock Band 3 and this Christmas will go out in the whole world simultaneously, avoiding the joke into which the throwing of the first game turned in Spain. This way it has been announced by Philippe Dauman, big shot of Viacom:

Harmonix is developing Rock Band 3 for a world throwing this Christmas campaign! The game, that Games will be published by MTV and distributed by Electronic Arts, will introduce and revolutionize the musical genre once again, how it already did Harmonix with the Rock original Band, Rock Band 2 and The Beatles: Rock Band. Be attentive for more details!

Saturday, March 20, 2010

Sony patents let's give degradables

No, we do not speak about the demo of the new Dead or Alive, I have said that we should give degradables, not degrading. Thanks to our forum, I find out that Sony has just patented a new and interesting demo degradable model. It is a question not at all more and neither more nor less of a system that allows to deliver the entire game for then, as it is played, this one goes diminishing up to staying in nothing. Something like bottom of a PCero, but the other way round.

The system is based on the elimination of characteristics as we reach certain levels or play a number of concrete hours. Between the examples that are quoted they are from fundamental elements of the game, like personages jugables, weapon or circuits of careers, up to details like being eliminate sound effects, simplify the colors palette or trastocando the sheen. Between the possibilities that are used it would be of offering the game in physical format and that the consumers will unblock it buying a key to obtain this way the whole content.

As sample after the jump you have three images that which bandit stole insignificantly I take given of the original source: a small scheme of how does it work and two examples of how it would be applied.

In Anait also we can do let's give degraded.

In Anait also we can do let's give degraded.

Here a scheme that I do not understand.

Here a scheme that I do not understand.

Here an applied example changing the weapon of the personage into the worse, smaller and less spectacular one, and that I am sure he will make you think about penes pleasantries.

Here an applied example changing the weapon of the personage into the worse, smaller and less spectacular one, and that I am sure he will make you think about penes pleasantries.

Here applied to a game of careers, where they take from you circuits that you recover on having bought the game. Really, here there is no pleasantry.

Here applied to a game of careers, where they take from you circuits that you recover on having bought the game. Really, here there is no pleasantry.

Friday, March 19, 2010

On the stagnation of the JRPGs

estancamiento_jrpgs_1

In the end, sooner or later an article like that had to go out. It is sad to speak on a genre that so much has given to us, but it is necessary to recognize it: the Japanese RPGs are dead. Corpses. Cold meat. Kaput. Annihilated opposite to the almighty advance of the western RPGs, Lost Odyssey or Star Ocean 4 can do little against qualifications of the size of Fallout 3 or Mass Effect.

To read more»

estancamiento_jrpgs_0

In the end, sooner or later an article like that had to go out. It is sad to speak on a genre that so much has given to us, but it is necessary to recognize it: the western RPGs are dead. Corpses. Cold meat. Kaput. Annihilated opposite to the almighty advance of the Japanese RPGs, little can do Loki or Darksiders against qualifications of the size of Valkyria Chronicles or Demon's Soul.

To read more»

The JRPGs continue with the same scheme of shifts as that of decades ago: the convicted system of the Dragon Quest of the NES, an archaic memory of when the roll games were played in consoles of 8 bits. Earlier it was possible to understand that was used due to the obvious technical limitations: But now? Both in End Fantasy and in most of new exemption it keeps on using this anachronistic combat system, of course, introducing light changes and gimmicks to do that it seems innovative. Or straight without introducing them, as in the Dragon Quest.

To make this stagnation clear it is necessary only to see the deplorable state of his most emblematic sagas. Such of? Every worse delivery up to his extinction. Chrono Trigger? Deceased. End Fantasy VII? When will they extract the remake of End Fantasy VII for which so much time we go crying out? They play with our feelings. And what to say of End Fantasy? This saga is dead. And this was the first saga of JRPG that I knew. If the saga with which I discovered the Japanese roll is like that of evil: does it mean that that should look for others that have taken the relief or that are at a height of what it was that one in his climax? No: it means that the genre has died in an irremediable way and point, that one is not for virguerías of going out to prove another thing that does not go out in the Famitsu front.

And what to say about his obsession with the linearity? It is only an excuse, a way of shouting to four winds: "I design guiaburros instead of levels! I am unable to do a minimally interactive history!”. As if to sit down during hours to see animation movies or to CD be in the beginning of Gentle was an innovative way of constructing a narrative. Very much they have the JRPGs to be learned of qualifications as BioShock, capable of narrating a history as any other way cannot do it.

Then, of course, we have the big idea: the personages' cameos. Shoves to capon in each and everyone of the games of this genre up to provoking nausea, trying to scrape sales by means of such claims as “eh lad, we will never do a FFVII remake, but here you have Cloud so that you pajees a little bit”.

But the fact is that we are going to see, there is another much more serious motive for concluding that this genre is finished: it dislikes me. It repels me to personal title, which does that other aspects of the game turn out to be eclipsed by so fundamental things in a game like which it could show it to my companions of the ghetto without foreign shame giving to me. Namely when I was an adolescent with acne, all this roll of Evangelion and the anime molaba his, but we have already matured gentlemen, and what earlier was a fresh today turns out to be repetitive up to the tedium. Again feline pets with magic powers and kingdoms to which it is necessary to save of the danger? Seriously?

While Mass Effect believes a proper universe worthy of Asimov, Blue Dragoon invites you to investigate — once again — a world full of fantasy (not to confuse with “imagination“) and suspiciously similarly to Ball of Dragon, but without balls and with more dragons.

Oh, that for not speaking about the big drafts for that anybody, nobody waits. A small adventure at that in the end it is you who it looks where, it finishes with treating on having to save the world. A prediction at that, it looks you, finishes with being fulfilled. An evil one behind which it is different evil. I satiate of listening to the same history. And of playing with the same personages, skylight. Extracted photocopied stereotypes of histories of clonal anime. A mysterious and shy girl who ends up by having the key to save to the world and falls in love with the protagonist. A type emo and mysterious (it can be also a tipa) that is not the principal protagonist but that mola more than he (Hello, Vincent). An effeminate protagonist and of void personality that would not be out of tune by no means in a Thai motel. At least in the western qualifications the men look like men.

Finally: less evil that we have left the western ones to take the genre ahead and to be left of conventionalities, which if not, I do not know what would belong to us. Or was it the other way round?

The western RPGs (or WRPGs, of Western) they continue with the same scheme of battles and struggles that that of decades ago: the convicted system of Dungeons and Dragons, an archaic memory of when the roll games were played by pencil and role. Earlier it was possible to understand that was used due to the obvious technical limitations: But now? From Ultima Online even Fallout keeps on using this anachronistic combat system, of course, introducing light changes and gimmicks to do that it seems innovative like the perspective in the first person (without need of pointed, clear). Or straight without introducing them, as in the Dragon Age.

To make this stagnation clear it is necessary only to see the deplorable state of his most emblematic sagas. Deus Ex? Every worse delivery up to his extinction. Vampire: Bloodlines? Deceased. Planescape? When will they extract the remake of the Planescape for which so much time we go crying out? They play with our feelings. And what to say about Baldur's Gate? This saga is dead. And this was the first saga of WRPGs that I knew. If it her with which I discovered the western roll is like that of evil: does it mean that that should look for others that have taken the relief or that are at a height of what it was this saga in his climax? No: it means that the genre has died in an irremediable way and point, that one is not for virguerías of going out to prove another thing that does not go out in the front of Game Informer.

And what to say about his obsession with not linearity and the open worlds? It is only an excuse, a way of shouting to four winds: "I design adjust against the male prostitute bottom! I am unable to fit a difficulty curve or to do a good history, so do it you, players of trash!”. As if to refill points cards just as if we were in the cellars of Berkley's university in the 80 would be an innovative way of constructing a narrative. Very much they have the WRPGs to be learned of qualifications as Mother 3, capable of narrating a history as any other way cannot do it.

Then, of course, we have the big idea: the morality systems. Shoves to capon in each and everyone of the games of this genre up to provoking nausea, trying to show decisions taaaaan cruel like: Must we save to this kitten of the tree or kill an old woman with a baseball bat? Wow, hopes that he should read to Camus, which I do not know if I will be able to decide fellow man sews. Again, another gimmick more to conceal the stagnation and the absence of ideas under the flag of the innovation. If they want to see a good system of moral decision, which 3 observe the Person.

But the fact is that we are going to see, there is another much more serious motive for concluding that this genre is finished: it dislikes me. It repels me to personal title, which does that other aspects of the game turn out to be eclipsed by so fundamental things in a game like which it could show it to my companions of the ghetto without foreign shame giving to me. Namely when I was an adolescent with acne, all this fantasy roll style front of Manowar or Gamma Ray (if the matter was going of science fiction) molaba his, but we have already matured gentlemen, and what earlier was a fresh today turns out to be repetitive up to the tedium. Again elves and dwarfs? Seriously?

While The World Ends With You ambienta in the current Tokyo or the Person's dungeons immerses 4 to you in the psyche of diverse personages, Oblivion invites you to investigate — once again — a world full of fantasy (not to confuse with “imagination“) and suspiciously similarly to Candanchú but without telesillas and with dragons.

Oh, that for not speaking about the big drafts for that anybody, nobody waits. A cult to a kind God who finishes being evil and fanatical, but of the one that will split an authentic branch like, I do not know, the Protestantism. A prediction at that it is you who it looks, finishes with being fulfilled. A mysterious wizard entrusting a mission in a bar where — oh — old friends meet. I satiate of listening to the same history. And of playing with the same personages, skylight. Extracted photocopied stereotypes of the most clonal novels of sword and witchcraft. A hard, sarcastic tipa and with an incredible skill with the weapon that comes to be a Clint Eastwood with nipples (or the umpteenth embodiment of Lara Croft), a wizard (it can be a tipa also) of big intelligence but of doubtful morality (Hello, Raistlin) and a principal personage without any personality, that's why of that fits any thing that you decide to put in his attributes card, but filled with muscle and steroids which player of American soccer. At least in the JRPGs the women look like women.

Finally: less evil that we have left the Japanese to take the genre ahead and to be left of conventionalities, which if not, I do not know what would belong to us. Or was it the other way round?

Torrent Family Guy S08E13 Go, Stewie, Go! online

New information of Lara Croft and the Guard of Light

When on Thursday Chiconuclear was informing us about the announcement of Lara Croft and the Guard of Light, it was urging us to wait up to the GDC to know more on the new adventure of the British explorer. Fortunately we are not going to have to wait till then since in Gamespot they have had occasion to put the hands above (To The game, not to Lara) and the first images reveal us, in addition to surprising details about the last delivery of the saga for Xbox 360 and PlayStation 3.

In Lara Croft and the Guard of Light we will guide to the Countess of Abbingdon in his search of the umpteenth magic appliance that he has left for buscar1, in this case the Mirror of Smoke. In his long journey he will be accompanied by a Mayan warrior called Totec, and they will have to face to Xoxolt2, a malignant entity that escapes of the interior of the mirror with the power to control diverse creatures and spirits. He will have to live through intense shootings with living dead Indians and giant salamanders.

AnaitGames has had access to the first apprehensions of these terrible salamanders.

AnaitGames has had access to the first apprehensions of these terrible salamanders.

This new delivery brings important innovations. To start, two fundamental props of Tomb Raiders were finished: the perspective in third alone person and to walk round there. In Lara Croft and the Guard of Light the sight happens to be only and exclusively isometric giving him a touch oleskul quite curiously, as you can verify in the images hence below. On the other hand, we will be always accompanied by Totec, being able to choose between controlling him and playing doubles in any moment, or spending the adventure to us alone.

This model of cooperative game includes diverse actions that we will be able to do between the two, since every personage has his peculiarities and proper characteristics. Lara will be provided with his two mythical guns and with a hook with which it will be able from be hanging to cross ravines, up to hooking it and forming a tightrope so that Totec funambulee3. This one in turn will be able to use his spear to help Lara, fixing it in walls so that this way it could come to places to which it would turn out to be impossible to him herself. Other actions that are contemplated are the possibility of jumping on the Totec shield while it holds it in road surface or the already typical assisted jumps.

Nevertheless, it seems that in spite of promoting fully the aspect bush - bush of the game, with quite strong enemies waves, also we will have occasion to explore ruins and graves, and to solve puzzles as formerly. Of course, centred on solving them between two protagonists. I leave you with a pair of extracted images of Gamespot, where you will be able to enjoy the rest of the gallery puncturing here.

lara-croft-07

lara-croft-05

  1. Seriously: From which so many most ancient and superpowerful utensils go out? Is it that they were doing them in series o what?
  2. I hope that Sosolt should be pronounced, and not Chocholt, or it it does not go away to take seriously not even the Totec Tato.
  3. Anait warns of that probably this verb does not exist.

Thursday, March 18, 2010

Mattering (of out of the EU) goes to finish

Although this news it has not direct bearing on the video games, it affects us in an indirect way. In my case, the last time that I bought a title in a Spanish physical shop, Nintendo was still doing games, and I imagine that most of you also you will have acquired the healthy decision to matter, a few euros saved themselves. That's why, it is my duty to inform you about the tip-off that has given us a turbot reshulón. On the page 7 of the published BOE last Tuesday, it is warned about the Modification of the Law 37/1992, of December 28, about the Value-added tax.

The change that more us atañe is the one that refers to the Article 34: Imports of goods of scarce value.

There will be exempt from the Tax the imports of goods which global value does not exceed 22 euros.
They are excepted of the arranged in the previous paragraph:

1.th The alcoholic products understood in the codes NC 22.03 to 22.08 of the Customs-tariff.
2.th The perfumes and colognes.
3.th The tobacco in branch or manufactured.»

Till now, since the above mentioned article was approved in 1992, the limit was 150 euros. This supposes that for every buy that we do out of the European Union and I overcame 22 euros, include postage and packing to you, they will add to us a VAT that earlier we did not have to pay, unless the product was costing any more than 150 euros. Obviously, most of the video games have a higher price, for what we will have to pay a tariff if we acquire it in a country not belonging to the EU. Fortunately, we will always have left Paris England …

cat-robbery

The achievements of Sonic 4

logros_sonic_4

In Xbox360Achievements the list of achievements already has that we will find this summer in Sonic The Hedgehog 4: Episode I. I am going to go on from adjectives earlier or after the title, for this time.

Not at all especially showy between these 200 points, except perhaps the assertion of which Super Sonic will appear once again on having obtained seven emeralds. It is possible even that the warlike super version of the hedgehog is the personage who stays for revealing in the official place of the game. Onlooker also that thing about to accumulate 99 lives; will this be a species of New Super Mario Bros of DS or what?

Wednesday, March 17, 2010

Scans of Portal 2 in Game Informer

Sabin made us recently happy on having told us that we would be playing to Portal 2 this Christmastime. Since it always happens with the exclusive interviews of Game Informer, it was an only one time question that someone was scanning the magazine and was offering all some tracks on how it will be this consequence. Voilà! Here you have them.

I already know that slightly more of size is lacked to be able to read the text without rubbing the screen with nariz1, but calm, I count the most important thing. Of entry, it seems that the game will develop hundreds of years in the future and the complex that we were covering during the first part will have increased of significant form. Namely that the duration of the game will be much major. In the reportage he explains himself saying that Portal was an only one test, while this second part will be a finished game.

Chell will be again the protagonist and the adorable GlaDOS will return like our principal enemy, with all his bad milk and his entertaining personality. For sample, this appointment that gathers the magazine: "You and I look alike greatly. You me put yourself to the test. I you put myself to the test. You killed me. I … oh, not, he waits. I suppose that I have not killed yet you. Well. It will be something about what to think during this next test».

Logically, we will use again the Portal Gun, which seemingly has not suffered too many changes with regard to the previous game. What yes has changed sound the mechanics of the game, which have some innovations. For example, there will be big conduits that will inhale the air. Thanks to the portals, we will be able to do that they affect to other areas and to use them to transport objects. Also we will be able to use a new type of buckets to reflect lasers and to solve puzzles or a few panels that allow us to bounce and jump in the air.

One of the most interesting points is that the game will rely on with a cooperative campaign that it will have its own history and development independent from the principal campaign. In this cooperative way we will not control Chell, but to two biped robots that you can see in the scans. One of them has a Portal Gun connected in his arm, but it does not other, so it is of hoping that each one should have a few different skills that be necessary to combine to solve the puzzles. This cooperative way will be able to be played by screen divided in console.

Certainly, it seems that the game is developing for PC and Xbox 360, but nothing is known about his possible exit in PlayStation 3. In GameStop two versions appear already with date of exit by the end of October of this year and at a price for 50 dollars the version of PC and 60 that of Xbox 360.

  1. Here you have some of the pages lightly major

Tuesday, March 16, 2010

Operation Flamingo XVII

head - flamingo

There are moments in the life in which everything goes out for us badly. The mortgage conquers us, they throw us of the work, the car breaks down us, we fall ourselves ill, the fiancée leaves us, ours mammal pet wets itself for the whole lounge, they cancel our favorite series, the game for that so much we wait there is even announced the Atari 2600 but not for our console …

There are moments in which although we are done dust, we have to stick to the most minimal chink to go out forward. And precisely of that itself there go the games that we emphasize in Operation Flamingo.

Today: Hanging of a thread.

Double Wires

double-wires An outstanding figure who is worth while remembering. We handle a ragdoll with a thread going out of each of his hands in the one that probably is the simplest and addictive game that I know. On having pulsated with the mouse, we will throw the first thread which Spider-Man where we have pointed. On having pulsated for the second time, we will throw other. The target is to come further possibly and although it has complicated pieces, the most difficult thing is to manage to stop playing | Link.

Gravity Hook HD

gravity-hook In this occasion, instead of moving to and fro ahead we will have to do it up. Whenever we reach certain height, the doors will be closing after us. But eye, we will have to be careful with the spheres that become explosive on having touched them, the bombs and the mines. Once let's obtain certain level in the original game, we will reveal the classic, much simpler way visually and infested of spheres - mines | Link.

Penguin with Bow Golf

penguin-with-bow-golf To hang by a thread not always is a normal situation. Sometimes it means that we hang by a thread LITERALLY. Such is the case of this penguin to which we will have to guide, by means of an arch and an arrow tied to his waist, up to coming to his final target. Depending on all that arrows let's use, we will have a punctuation or other one, as in the golf | Link.

Black HD will be called Bodycount

Finally! I do not believe that it is possible to describe with enough emphasis until point this is the best news about the year. It is, in fact, one of these impossible predictions that was already giving for lost. The case is that this revelation has slipped in the grant holders of The Official Xbox Magazine before time. And in spite of having corrected the slip-up, in the cache memory of Google the page of the United Kingdom is still with the news.

As the note recounts only like a guay that is to buy the magazine to obtain all the information of the game in front, we know neither dear date of issue nor the platforms in which it goes out beyond, obviously, Xbox 360. What yes we know is that Stuart Black has taken some of the amiguitos that realized it with him once masterpiece of the bullet porn, Black, and one has taken them to Codemasters to continue with his contribution to the cultural heritage of the humanity. The result is Bodycount, a labeled game of spectacular for the editors of the magazine, who affirm literally: "If you like shooting weapon in a game really, really that is going to like you». I bet to that yes!

black-yeaaahh

Monday, March 15, 2010

Announced Scribblenauts 2

nintendo-power-scrib Scribblenauts is, along with Assassin's Creed, the best example of frustrated game: it has an original premise but a mediocre execution, as it testified chiconuclear. That's why, it makes me happy to know that 5th Cell is going to cheer up with a consequence, in which I wait manage to correct the errors of his predecessor.

Scribblenauts 2 will go out in DS at the end of year, will include 10.000 piece of news palabras1, and the adjectives will have now a major importance, which is something disconcerting. The most interesting thing is that, as it was of waiting, the control is going to be better, since it was the principal mistake of the first title. Also, there will be 120 new screens, a promoted publisher of levels and a new system of tracks.

  1. I hope that there should no be even more species of birds, plants and fish.

Sunday, March 14, 2010

Rumor: Monkey Island 2 Special Edition

A birdie has annoyed the good nations of Kotaku that, after the success harvested by The Secret of Monkey Island Special Edition, Lucasarts it has thought to announce "very quickly" the throwing of Monkey Island 2 Special Edition.

Like his first part, it will come with remasterizado audio and terrible graphs of those new that have been extracted of the sleeve and make to look like to Guybrush a mojoncillo chiselled in plastic. In this occasion the users of PlayStation 3 and PSP are of congratulations, because in addition to Xbox 360, PC and iPhone, Monkey Island 2 Special Edition also will come to PlayStation Network. Quite supposedly, skylight. We will be attentive to the assertion of the news.

Put themselves as they put themselves, this is not my Guybrush.

Put themselves as they put themselves, this is not my Guybrush.

Cing, the authors of Hotel Dusk, declare themselves in bankruptcy

I find out thanks to the lads of The illustrious pixel of news about those that do to him one to get angry with the world. And the fact is that Cing, one of few desarrolladoras that have done decent things for Nintendo DS (Hotel Dusk and Another Code) and Wii (Little King's Story), one went the last first of March to take straight for sack declaring itself in bankruptcy and with a few debts of 256 million yenes (approximately two million euros).

Now we have left for knowing if finally we will go so far as to see for these homes interesting Last Window: Midnight Promise, but something is clear: perhaps Cing has not created any milestone of the video game, and perhaps Hotel Dusk and Another Code they were very irregular and for slightly boring moments, but I believe that you will agree with me in whom in two Nintendo platforms there are many, many other desarrolladoras that deserved to be finished this way before Cing. Many.

Saturday, March 13, 2010

Ubisoft ties it up brown and stops without being able to play his users through the fault of the DRM

Pinjed already informed to us in his moment on the terrible system anti-copy that Ubisoft had implanted. If some reader lost it, I sum it up to you easily: this system DRM forced the users to be connected at all times to the network. If the connection was getting lost, the game was closing and the poor players were losing all his progresses from the last kept game. Since you can imagine, the mothers of all the people of Ubisoft have been in the memory of the users.

If this system was looking like to you a botched job of big proportions, what it has spent the latter days is already the súmmum. It seems that the recent arrival of games as Assassin's Creed II and Silent Hunter 5 has been too much for the servants of Ubi, who have been fallen during the weekend.

So if we add a system anti-copy that forces you to be connected to the servants to be able to play, more a few fallen servants, we meet thousands of users who have released pasta to buy his games and who have been without being able to play because Ubisoft does not rely on them. Or what is the same, we meet an annoyance of the host and perfectly justified that possibly does that many of these players do not buy an Ubisoft game again in the life. Played good, Ubi.

facepalm

We have 200 codes for the Blur beta

Today Blur multiplayer starts the beta. And since we want neither we nor Activision that you remain without proving it — because Bizarre Creations mola — you will have a code to unload the beta + 48 hours of Xbox Live Gold if you are one of 200 first ones in happening somewhere here.

As soon as there was refilled the form — I have done it without putting either the mobile or the direction, that I know that it does not please, and without problem — an e-mail will come to you with the first code, which you will have to validate in http://www.blur.com/beta. Another mail will confirm then that you will receive the code to introduce in Xbox Live when all this begins … at a few hours.

It might be simpler, of course, but it does not stop being the way easiest to drive with a BMW with for the Passeig of Grace of Barcelona. And there is no other one, I am afraid, if you think that the plasma bullets are more important than the airbag.

Microsoft allows to the subscribers of Xbox Live to establish his sexual orientation

In a movement that in GayGamer they consider to be «fantastic news» and that it seems completely unnecessary (eye, have said nor good nor bad, only unnecessarily), Microsoft has confirmed to this editor that the users of Xbox Live will be able to express from now on in his gamertag or in his profile what is his sexual orientation, race, religion or nationality.

You already know that the topic of the sexual orientation in particular had raised ampollas1 in more than one occasion and even users had been expelled for specifying in his profile if they were heterosexual or homosexual. The announcement of the changes in the code of conduct of Xbox Live has been done across a letter of Marc Whitten, who admits that the felt only one of prohibiting this type of declarations was to avoid the problems that they could transport.

As it seems, Microsoft has changed idea and now he thinks that to throw a few games it is an essential knowledge if the type with which you are playing prays in direction of Mecca or they put him looking to ditto. The saying, unnecessary.

  1. AnaitGames, avoiding the coarse and vile words games from 1979

Friday, March 12, 2010

Analysis of God of War Collection

gowc

Accompanying to the hypeante and the most gross third adventure of Kratos, in a few days there comes finally to our grounds the remasterización of the first two deliveries of God of War. Unfortunately, at the moment it will not be possible to be done by them separately (although something says to me that, sooner or later, this way it will be), but yes it is known that it will be included in that one fabulous and extremely pajera Ultimate Trilogy Edition that invades the fantasies of more of one.

The case is that in AnaitGames, like a teenagers' herd with credit cards stolen in a shopping center, we could not support the waiting and decided to yield to the impulse of doing with the American version of God of War Collection. And, although I give for fact that all that you read this analysis are known by you by heart both outstanding figures of the past generation, I hope that this should serve to help to decide to those that they should not be sure of buying the Trilogy be already because Pandora's Box they does not match with the curtains or for his high price. That also read us poor, although it seems impossible.

Some of them will wonder what means that thing about "remasterizar" a game and perhaps be afraid after seeing the "remasterización" of Golden Axe in XBLA, whose legend makes sure that if you it play more than thirty minutes a poltergeist materializes in the dining room of your house, a slap beats you and it turns to soften. But in case of GoWC, the thing changes. Not only him the graphs feel good in high definition, but one is invaded by the sensation that two games of Kratos that triumphed in PS2 were in fact a climbed and lightened version, as if the originals had been too demanding so that the previous Sony console was moving them and now we could enjoy them in all his splendor. Although some textures of the stage are out of tune lightly in clearness, the result is impressive, clean, fluid, competing without many problems (especially GoW II, which shines especially well) with recent qualifications as Dante's Inferno or Prototype.

gowcollection03

Nevertheless, for some side they they had to be evident the years to two violent trips of the Bogey of Sparta, and it has been in the aspect that less we were suspecting some, that theoretically would have been easier to redo: the kinematics. These scenes split into two clearly distinguishable groups: the videos in CGI telling us the life of Kratos that, despite being not to be in high definition but standard, keep on being at the level of the demanded in this type of compositions; and the scenes prerrenderizadas with the engine of the game, which the estaban has been left so which in PS2 and, to be honest, they have aged terribly badly. The true thing is that it gives certain anxiety to see like the presentations of powerful enemies, who are usually in video, they sing more than a fucked gospel song choir, and the visual bassoon that the player feels going on from spectacular graphs in high definition to images with teeth of saw and blurry textures is insuperable and painful. Something like to unite a blonde despampanante and to wake up the following morning with a horrifying resacón and the wizened face of Bethlehem Esteban drooling on our breast. Very well, not so horrible.

Fortunately, the control, which undoubtedly is the most important thing in a hack'n'slash, remains happily intact and it is possible to speak even about a major fluency due to an unremovable valuation of sixty frames in second, which stays fearless although we are measuring ourselves the loin with dozens of enemies on screen. The only one "but" that might be imputed to GoWC in this facet is that in the first God of War Quick Time Events of repeated pulsation (to open a door or a trunk, etc.) they had to be executed with R2, thing that has not touched in this reprint tuneada and endures some difficulties if we bear in mind that R2 in the ancient Dual pad Shock 2 it was a button as they it could be R1 or L1, but in the current Dual Shock 3/Sixaxis we run into a trigger of longer trip and something bothersome of pulsating with rapidity. In God of War II, fortunately, it was used R1, with which he does not suppose any difference with regard to the models of current pad.

gowcollection01

The formula, this is clear, it neither has expired nor has tints of making it medium-term. In fact, five years after the first game is thrown, keep on working out for him imitative throughout like Darksiders or already mentioned Dante's Inferno, so his rejugabilidad or the competitiveness of his mechanics of game are out of any doubt and keep on supporting this duality that allows to enjoy so much his to the machacabotones as to the most purist of the skill and the bent one. Him the always important trophies join this desbloqueables (that appear in our list of winners like two different games, including his corresponding platinums), the extra material with documentaries in which an inexperienced David Jaffe appears and enternecedoramente insecurely and, finally, everything what there were offering two seminal deliveries of one of the flagships of Sony.

In defintiva, God of War Collection is a magnificent and tasty aperitif (although we are speaking of almost 24 hours of game in entire, small prank) to stimulate even more our appetite for the third advent of Kratos and his début in the current generation who so much has lacked him. So much if you played already in his moment GoW and GoW II as if not, it is the ideal moment to do it in conditions. And if 120 euros of Trilogy Edition are too much load for your fragile economy, you can always pull import and do with the version standalone for something more about 30 euros. Or that, or to sell an organ. [9]

organocasio

Thursday, March 11, 2010

Indiespensables de Xbox Live Indie Games V

xblaindie

Leave Home - 240 MS Points

An artistic matamarcianos in the same line as Rez, and much better that Everyday's Shooter. Very shortly, and much disfrutable (and re-disfrutable).

Lethal Judgement - 400 MS Points

A French matamarcianos of scroll quite wild side street. Very entertaining, realized good, with many weapon, but sometimes they pass of enemies' quantity on screen.

Miner Dig Deep - 80 MS Points

A humble, and very honest game. With a mechanics that inherits what it was making formerly Dig Dug mixed with a little of Boulder Dash, but in a completely different context, since what we will do in this game will be to manage our own mine, and with this money we will be able to invest it in more objects that will help us in our descent. A title that you know when you begin playing it, but not when you finish, since it is addictive to full hands.

Nasty - 80 MS Points

A game that mixes two genres of ends of the 80 and beginning of the 90: the horizontal shooter style Contra, and the platforms style Bubble Bobble. And it obtains it, in spite of amateur has a graphic aspect too much. The music, on the other hand, is enough a sugar plantation owner.

Planet Delta - 240 MS Points

A good puzzles game, with an original development (or very little times imitated) and realized good. Good work on the part of the natives of Barcelona Evolution Dreams Studio.

Mafia II will include mythical fronts of Playboy

If he was already not a firm candidate to GOTY1, 2K Games has done a main movement so that Mafia II is a step closer to the Olympus. The distributor has come to an agreement with the magazine Playboy so that 50 of his most mythical fronts appear in the game.

In a press release they inform that the association with the piquant publication has taken place «II took the sophistication and the classic religious images to Mafia», in a delightful euphemism. Since the title passes in the 40 and 50, and the magazine of the eighty-year-old – although eternally young man and with batín – Hugh Hefner was born in 1953 with Marilyn Monroe in front, they have thought that the agreement will give «the only authenticity element to the game», because «it illustrates the power of the influence of Playboy in the attitude and the culture of this degeneration».

In whole, 50 fronts will appear and desplegables mythical of the magazine, we suppose that following his publication order, so that they should fit with the plot. Now then, if Playboy is monthly: does it mean that that the history will include more than four years?

  1. Of 2010 ó 2011, it is still still to see.

Wednesday, March 10, 2010

Images of Fallout: New Fertile plain

Although our favorite pirate already showed us the first image in novelty, Bethesda has published a few that we had not seen, of the version for 360.

Between these fifteen Fallout apprehensions: New Fertile plain emphasizes the appearance of a supermutant with peruke and glasses with form of heart, Lolita-style, about which I spoke already to you. Also we see to Stir Ocelot with short hair doing a test of Rorschach1 to us, to Colossus of X-Men on the verge of squashing the head to a welded poor person, a few lizards the jesters' sea that I imagine will be the fiancés geckos and a really nice woman along with a dog and an always elegant jukebox.

Hole in one!

Hole in one!

  1. I see a nuclear mushroom.

The first Prince of tráiler ingame Persia: The Forgotten Sand

After the insipid teaser that we saw in Spike TV Video Game Awards and some information that they revealed later, finally we see the prince in action ingame. Also, in the video several take control desarrolladores1 that explain diverse aspects of the game.

In addition to the history, which they already told us, several times repeat that Prince of Persia: The Forgotten Sand he supposes a «return to the roots» and that is a «delight miscellany with adventure». The movements and the control will be similar to those of Sands of Time, although now we will be able to extract party of four elements, for example, on having slowed down the action and use water jets to climb (!). Since it was of waiting, it uses the same graphic engine that they created for Assassin's Creed and that they have already used in other qualifications. Just in the end it seems to me to listen «fifty enemy battles», which I take a fancy a little exaggerated, but everything can be.

The truth is that it does not do badly, but it looks like more a remake of the notable Sands of Time than another thing, for not speaking about the new prince, who has less charisma than Marichalar. They might have supported the visual style of the frustrated game of 2008, along with the beautiful Elika, of course, and make it a little more complex. In spite of everything, the level designer of both deliveries assured a few days ago that began being employed at The Forgotten Sand before the previous one was going on sale, therefore this comeback to the origins does not owe to that the previous one was not reaching the expectations. In fact, Persia defines that Prince of as «a Zen experience». In May we will see in what the new one stays.

  1. Including one that similar true watch with Kratos, but without the identical face.

Tuesday, March 9, 2010

New apprehensions of screen of God of War III

In only ten days it will come to the European shops God of War III and I do not believe that at this point they keep on remaining skeptics. Nevertheless, already we know that Sony does not like leaving anything at random (good, almost not at all) and they do not want that anybody remains without buying to him this title for not having stayed prendado of his resounding graphic paragraph.

To make sure of it, they have published almost thirty new apprehensions of screen in which we see Kratos doing what better he knows: putting face of bad milk, beating mythological beings and facing to … not, wait. I believe that it is possible that some of these apprehensions could be considered to be a spoiler by some, so keep on reading under your own responsibility.

Kratos observes what comes to him above

Kratos observes what comes to him above