Friday, March 12, 2010

Analysis of God of War Collection

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Accompanying to the hypeante and the most gross third adventure of Kratos, in a few days there comes finally to our grounds the remasterización of the first two deliveries of God of War. Unfortunately, at the moment it will not be possible to be done by them separately (although something says to me that, sooner or later, this way it will be), but yes it is known that it will be included in that one fabulous and extremely pajera Ultimate Trilogy Edition that invades the fantasies of more of one.

The case is that in AnaitGames, like a teenagers' herd with credit cards stolen in a shopping center, we could not support the waiting and decided to yield to the impulse of doing with the American version of God of War Collection. And, although I give for fact that all that you read this analysis are known by you by heart both outstanding figures of the past generation, I hope that this should serve to help to decide to those that they should not be sure of buying the Trilogy be already because Pandora's Box they does not match with the curtains or for his high price. That also read us poor, although it seems impossible.

Some of them will wonder what means that thing about "remasterizar" a game and perhaps be afraid after seeing the "remasterización" of Golden Axe in XBLA, whose legend makes sure that if you it play more than thirty minutes a poltergeist materializes in the dining room of your house, a slap beats you and it turns to soften. But in case of GoWC, the thing changes. Not only him the graphs feel good in high definition, but one is invaded by the sensation that two games of Kratos that triumphed in PS2 were in fact a climbed and lightened version, as if the originals had been too demanding so that the previous Sony console was moving them and now we could enjoy them in all his splendor. Although some textures of the stage are out of tune lightly in clearness, the result is impressive, clean, fluid, competing without many problems (especially GoW II, which shines especially well) with recent qualifications as Dante's Inferno or Prototype.

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Nevertheless, for some side they they had to be evident the years to two violent trips of the Bogey of Sparta, and it has been in the aspect that less we were suspecting some, that theoretically would have been easier to redo: the kinematics. These scenes split into two clearly distinguishable groups: the videos in CGI telling us the life of Kratos that, despite being not to be in high definition but standard, keep on being at the level of the demanded in this type of compositions; and the scenes prerrenderizadas with the engine of the game, which the estaban has been left so which in PS2 and, to be honest, they have aged terribly badly. The true thing is that it gives certain anxiety to see like the presentations of powerful enemies, who are usually in video, they sing more than a fucked gospel song choir, and the visual bassoon that the player feels going on from spectacular graphs in high definition to images with teeth of saw and blurry textures is insuperable and painful. Something like to unite a blonde despampanante and to wake up the following morning with a horrifying resacón and the wizened face of Bethlehem Esteban drooling on our breast. Very well, not so horrible.

Fortunately, the control, which undoubtedly is the most important thing in a hack'n'slash, remains happily intact and it is possible to speak even about a major fluency due to an unremovable valuation of sixty frames in second, which stays fearless although we are measuring ourselves the loin with dozens of enemies on screen. The only one "but" that might be imputed to GoWC in this facet is that in the first God of War Quick Time Events of repeated pulsation (to open a door or a trunk, etc.) they had to be executed with R2, thing that has not touched in this reprint tuneada and endures some difficulties if we bear in mind that R2 in the ancient Dual pad Shock 2 it was a button as they it could be R1 or L1, but in the current Dual Shock 3/Sixaxis we run into a trigger of longer trip and something bothersome of pulsating with rapidity. In God of War II, fortunately, it was used R1, with which he does not suppose any difference with regard to the models of current pad.

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The formula, this is clear, it neither has expired nor has tints of making it medium-term. In fact, five years after the first game is thrown, keep on working out for him imitative throughout like Darksiders or already mentioned Dante's Inferno, so his rejugabilidad or the competitiveness of his mechanics of game are out of any doubt and keep on supporting this duality that allows to enjoy so much his to the machacabotones as to the most purist of the skill and the bent one. Him the always important trophies join this desbloqueables (that appear in our list of winners like two different games, including his corresponding platinums), the extra material with documentaries in which an inexperienced David Jaffe appears and enternecedoramente insecurely and, finally, everything what there were offering two seminal deliveries of one of the flagships of Sony.

In defintiva, God of War Collection is a magnificent and tasty aperitif (although we are speaking of almost 24 hours of game in entire, small prank) to stimulate even more our appetite for the third advent of Kratos and his début in the current generation who so much has lacked him. So much if you played already in his moment GoW and GoW II as if not, it is the ideal moment to do it in conditions. And if 120 euros of Trilogy Edition are too much load for your fragile economy, you can always pull import and do with the version standalone for something more about 30 euros. Or that, or to sell an organ. [9]

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